Saturday, October 04, 2008

Blue Sky Studios

Ken’s sterling reputation as an artist and innovator has led Blue Sky Studios to engage him as a guest-lecturer at their facility in White Plains, NY. Drawing on his vast experience and emphasizing his more recent CG work, Ken will share his approach to animation with a new generation of artists.

Thursday, August 14, 2008

SIGGRAPH

At the request of The Visual Effects Society, Ken Duncan will participate in a panel discussion entitled “The Future of Character Animation: From Stop Motion to Flash; From Keyframe to Puppetry, Industry Animators Discuss the Road Ahead.” This talk will address the effects of advanced animation technologies on animation production and what that means for animation artists.

http://www.siggraph.org/s2008/attendees/caf/caftalks/index.php

Monday, June 09, 2008

The Animation Podcast

A three-part interview with Ken Duncan has been posted on The Animation Podcast. Covering his experience from Disney and Dreamworks to the establishment of his own studio, Ken shares his personal approach to acting. He also outlines his animation workflow, which allows him to work productively.


- Part 1
http://animationpodcast.com/ken-duncan-part-one/
- Part 2
http://animationpodcast.com/ken-duncan-part-two/
- Part 3
http://animationpodcast.com/ken-duncan-part-three/

Tuesday, April 15, 2008

NAB

Ken will appear at the National Association of Broadcasters convention in Las Vegas as part of an animation panel discussion. Ken will demonstrate his character animation techniques using Duncan Studio’s proprietary software tools.

http://www.nab.org/AM/Template.cfm?Section=Home

Saturday, January 19, 2008

VES Roundtable

The Visual Effects Society hosted a day-long event at Sony Pictures Imageworks to examine “The Future of Character Animation.” As one of four panelists, Ken Duncan demonstrated his character posing and timing techniques using tools created at Duncan Studio. These proprietary tools enable animators with traditional (2D) experience to readily adapt their skills in character performance to the medium of
the computer.

http://www.visualeffectssociety.com